Update Notes
2008 is upon us, and we’re thrilled to be kicking it off with our first major update – the Stonehenge Chronicles. We’ve got a lot in store for all of our players, so let’s get to it!
In this update, you’ll see the first of the big balance sweeps we’re doing on all of the character classes. Both the Guardian and the Evoker got a lot of attention this time around, and we hope that players of those classes will dig into how the classes play now. We’re making it simple for these players to get a handle on the new balances by allowing them to completely respec their characters.
PvP is starting to get more attention with the introduction of the Dueling Arena. This both makes dueling easier to accomplish and also gives us a better and more accurate way to track play habits and stats – a key to really increasing this section of the game.
There’s also a whole slew of other overall improvements, tweaks, and additions, so take a couple of minutes to go through the release notes and see what’s new.
For our Subscription Members, we’re opening the portal to Stonehenge! This is a completely new area that not only has new items and monsters, but also completely new ways to experience the game.
The Essence Caves are the first of our non-linear style of play. You can repeat this long quest chain multiple times throughout the career of your character as it scales with your character (or party) level. The rewards are rich and many of them are unique to the Stonehenge area.
The Wild is also a new type of game play since it is focused exclusively on group play. You need big groups to have success out there – and the deeper you get, the harder it gets. It’s time to get your friends together!
We’ve got lots more in store, and we’re working on every aspect of the game. Thank you all for your support over the past couple of months. We’re listening and doing all we can to make Hellgate: London what we all want.
See you online!
The Hellgate: London Team
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Click here to read the full Stonehenge Chronicles patch notes!
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It’s been
less than a week since we’ve opened the Hellgate, and we’re ecstatic at how
many people have already joined us online. Overall, the game is running really
well. Our game servers are incredibly stable and the community has been great
about working with us to identify and resolve issue through the forums. We’ve
been working through some issues as every new online game does, and as is
befitting the season, we’ve our share of both tricks and treats.
Hellgate:
After the
game had been running for a while, we found that we were having issues with out
subscription transactions not being correctly processed. While this wasn’t an
issue of incorrect charges being applied or insecure data issues, we needed to
suspend subscriptions while we worked with our payment processing partners to
address the problems. We’re working on this through the weekend and will take
as long as required to iron out the last issues. We will update everyone as
soon as we have more concrete information.
Turning off
the ability to subscribe meant that we had some cool All Hallows’ Eve content
that a lot of people weren’t going to be able to see. So, we decided to “turn
on” the goodies for everyone who was playing. Unfortunately, this meant we
would need to shut down the game servers in order to issue a new patch.
Although we announced the down-time on our forums and within the game, not
everyone got the message, so some people were surprised when they couldn’t get
online for a few hours.
This, in
turn, led everyone that was playing to rush to the Hellgate:
It’s not that
we don’t already have a good amount, but we immediately put out the order for
more web servers. We’ve also implemented a website overflow plan in case we get
that many people flooding onto the boards in such a short amount of time again.
Live and learn!
We brought
the servers and our sites back online a few hours later, patched everyone with
all of the special themed content, and we’ve been up and running ever since.
Some of our Beta testers have progressed through the end of the storyline and
are continuing on in Nightmare difficulty. We can’t wait to see them tackle
Elite Mode.
All in all,
we’re pleased that the game itself is running so well. We’re also as frustrated
as you are about these initial bumps in the road. Trust us – we’re here working
on them all day, every day.
Single Player Patch
We’ve made
the general fixes, improvements and changes found in Patch 0 available to our
stand alone players. The option to patch your single player version of
Hellgate:
Founder’s Offer Extended
We’ve
received a flood of messages from people that have pre-ordered asking that we
extend the time for our Founder’s offer. We understand your concern, and want
to assure you that our delay in accepting subscriptions will not adversely
affect your chance to take advantage of this offer. We’ll release specific
details in the next few days, but we’ll extend the timeline of the offer and
make sure that we take care of everyone that wants to be a Founder.
New Special Event
We’re putting
the final touches on what is making it into our next patch, and details will be
coming VERY soon. One hint – there’s going to be fire. LOTS of fire…
See you online!
--Bill Roper
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